Stuffed Animals SkipBo (Challenges).

Stuffed Animals Skipbo is a skipbo minigame where the other players besides Dylan Lampi are stuffed animals. This minigame is ran by a stuffed animal called Spike, which is a blue alligator with green feet and spikes, Dylan Lampi won this stuffed animal at a minigame located on a boardwalk in Seaside Heights near a beach. The gimmick of this Skipbo game is similar to what we do as human being version of the game but there are a few customized rules. If you have 3 or lower Dylan Lampi or the stuffed animal will turn their hand where you can see them, this warns other players that you are low, this is also a rule in our rummy minigame as well. Also we have tons of challenges such as: forwards crazy stock piles, backwards mode, beat the stock pile without a certain number 1-12 or skipbo cards, kaizo stock piles, hands, and discards, extreme hard stock piles, randomized hands, Kaizo cards, (which are turned up cards on which you must dodge.). Each challenge may require some instructions by Spike on how it works. Also we allow a random amount of 12 piles surrounding the deck along with a random amount of discards. A Kaizo Stock Pile for example can be: (12 9 7 3 8 8 8 4 10 11 5 2 1 7 9) where as an easy pile can have less 9-12 and more 1-4 with some 5-8 and skipbos. an extreme hard deck is no blue cards or skipbos, instead you get mostly reds and a few green 5-8 cards. Blues like 4's in a challenging- kaizo pile is a 1-15% chance as seen in my example above. Fowards crazy piles go all over the place and have between 1-4 skipbo cards while the rest are 1-12 cards and for forwards you go 1 to 12. Backwards mode requires a 12 to 1 sequence. If you make a big mistake in these games Spike will be like fix it although he's a stuffed animal, it requires Dylan Lampi's humming to hear the warnings. A randomized hand can be a hand of cards that makes no sense for example. Star my star shaped stuffed animal has a 6 as the top card and his hand is 3 3 9 10 2 and his discards are 5,7,9 10,11,12 and 2,9,11 how is star going to get the 6 this is an impossible to get 6 because in the randomized hand mode it also affects the stock pile and discard piles as well as the deck. And you can do both forwards and backwards for a crazy challenge. There are also no use challenges which is for example: Beat this stock pile without using a single 4. In these challenges we made it so that skipbo cards will take out the 4 and also if you get a 4 and you have no skipbo cards in your hand the 4 must be discarded immediately, discarding the 4 you might think is using the 4 but this doesn't count. It only counts if the 4 gets put on a 3 in the pile if going forwards, or a 5 if going backwards besides all of that lets talk about something weird about this minigame.

The weirdest thing about this minigame is that Dylan Lampi lags if there are more then 5 of any number or skipbo card on a discard pile.

Trivia:

This minigame is a part of Dylan Lampi's Cards Club.